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Euro truck simulator 2 maps mods
Euro truck simulator 2 maps mods






euro truck simulator 2 maps mods

In certain cases the game loads list of objects for a single category (e.g. Changes in files containing lists of objects (e.g. The companies and garages are detected automatically and should not be specified in this file. Intensity of dashboard backlight is configurable using panel_intensity_min and panel_intensity_max attributes. When loading version 0 structure, the value is divided by 1875 to approximate the new value.

  • Convert definitions of company inputs/outputs to the new format (see Changes in company definition)Ĭhanged the interpretation of thrust_characteristic_viscosity in physics data.
  • Convert AI frequency definitions to the new format (see Changes in ai definition).
  • euro truck simulator 2 maps mods euro truck simulator 2 maps mods

  • Convert the road looks to the new format (see Changes in road.sii).
  • Create overlay textures for the new cities in /material/overlay.
  • Use the Recompute button (F8) to regenerate the map.
  • #EURO TRUCK SIMULATOR 2 MAPS MODS UPDATE#

  • Update the country identifiers for border nodes if necessary.
  • If the load fails, examine the log and fix` the errors.
  • Create definitions of company-prefab relations (see Changes in company definition).
  • Update the company.sii to the new format or at least replace the original quarries with single quarry company (see Changes in quarries and Changes in files containing lists of objects).
  • Otherwise assign them a new identifiers (see Changes in countries).
  • If you added a new country, check that the country_id values do not conflict with the countries we added.
  • During the conversion operation it is a good idea to run the game with -unlimitedlog parameter to ensure that you can see all the error messages.







  • Euro truck simulator 2 maps mods